AI Insights · Timothy · June 2021
Top 5 Space Games on Android in the Netherlands: Q2 2021 Performance
In Q2 2021, top space games on Android in the Netherlands showed varied performance trends in downloads, revenue, and active users. Data reveals interesting insights into user engagement and monetization.
In the second quarter of 2021, the top space-themed games on the Android platform in the Netherlands displayed intriguing trends in terms of downloads, revenue, and active users. Here’s a closer look at their performance based on data from Sensor Tower.
Star Trek™ Fleet Command from Scopely showed consistent weekly revenue, peaking at about $14.7K in late May. Weekly downloads fluctuated, reaching a high of 406 in mid-May but dropping to 92 in early June. Active users saw a small dip from 1.5K at the start of the quarter to around 1.1K in early June, before recovering to 1.4K by the end of June.
Star Wars™: Galaxy of Heroes by Electronic Arts had steady revenue throughout the quarter, with a peak of approximately $12.8K in late June. Downloads were highest in early May at 463 but generally remained below 200 for most of the quarter. Active users remained relatively stable, starting at 13K and ending around the same figure, with minor fluctuations.
Infinite Galaxy from CamelStudio experienced a notable increase in weekly revenue, especially in early June, where it peaked at $4.1K. Download numbers showed a downward trend, starting at 1.5K in late March and reducing to around 389 by the end of June. Active users also declined from 1.8K to about 1.1K towards the end of the quarter.
Warhammer 40,000: Lost Crusade by Nuverse, which launched in early June, saw its highest revenue of $2.9K in late March, tapering off to around $2.1K by the end of June. Downloads spiked at 444 in mid-April and were around 272 by late June. Active users started at 1.5K and showed a slight decline to about 1K towards the end of the quarter.
Mr Autofire from Lightheart Entertainment had a mixed quarter. Revenue increased to about $1.7K by the end of June. Downloads, however, saw a general decline, starting at 1K in late March and dropping to 425 by the end of June. Active users experienced a decrease from 9.4K to around 6.8K throughout the quarter.
For more insights into the performance of these top space games and other mobile applications, visit Sensor Tower.